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Chivalry 2 tips: how to win any fight, even when outnumbered

Knightly 2 tips: how to win whatever fight, even while outnumbered

These Chivalry two tips will turn you into an unstoppable strength on the battleground

A promotional Chivalry 2 screenshot of a battle between Agatha Knights and the Mason Order in a throne room.

Chivalry ii is a tough game to understand if you're not familiar with medieval slashers. At that place's a lot of complication to the swordplay, to stamina, to blocking and feinting and morphing and dragging and all that good stuff. If yous're having trouble staying alive and beating more experienced players, and then this Chivalry ii guide is for y'all.

Below I'll take yous through various practical tips and tricks on how to win fights in Chivalry 2, both 1vX and 1v1. This is a great walkthrough for players who know the nuts (i.e. accept completed the tutorial) but desire to know what it takes to be like those veterans who seem invincible while cut down half the enemy team on their ain.


On this page:

  • Tips on how to win 1vX fights
  • Tips on how to win 1v1 fights
  • General tips and tricks

Chivalry 2 tips: how to win 1vX fights

To a higher place is a video compilation of myself in various 1vX situations. 1vX is shorthand for "fighting while outnumbered". It's very hard to stay live in 1vX fights, but past using the below tips y'all'll exist able to win even against v or half dozen enemies all fighting yous at once.

I'm near always top of the leaderboard in Team Deathmatch and Team Objective matches in Chivalry 2, and it's largely cheers to my strength in 1vX situations. I don't always manage to stay alive, and I showcase some of these "losses" in the above video likewise; just the of import thing is to kill equally many as possible before y'all die. Killing just two enemies means you're net positive.

Use third-person perspective

Look, I understand that a big part of the enjoyment of Knightly ii is the roleplay element, and first-person perspective obviously suits that improve. But for the clearest idea of what's happening all effectually you, yous need third-person. It's much easier to win 1vX fights in 3rd-person than start-person, so give it a proper effort.

Stay on the outside of the group at all costs

Even the all-time player in the earth will chop-chop become cut down if they are totally surrounded by enemies with no way out. That's why it'southward and then important to stay on the motility in 1vX fights. Go on on the exterior of the grouping. If y'all cut downward an enemy on the edge, move into their space. Do whatever you tin to cease enemies approaching you from reverse sides.

Attack the enemy who least expects it

In a 1vX situation, the latter side is often emboldened, and therefore reckless. Fifty-fifty experienced players feel like they don't need to block, they simply need to assault and attack until the lone fighter is expressionless. Good players know how to use this to their reward in 1vXs by constantly target-switching. Block one player's attack, and and then redirect your counterattack to someone else who was busily winding upwardly their swing.

Considering of hyper-armour (after riposting or countering, you will auto-cake any assail that you're looking direct at for a short time), redirects such as this are adequately safety and very powerful. And what's more, dealing a truckload of damage to an enemy makes them more cautious, giving you more room to become on the offensive.

You lot'll never win by merely blocking

You must, must, must be ambitious in 1vX situations. Don't just block hit after hit because your stamina volition deplete, and you'll be disarmed and killed in brusk order. Countering and landing hits replenishes your stamina; this is why I am able to fight for then long repeatedly in the to a higher place video. You're not as defenceless in a 1vX equally you think. Again, cheers to hyper-armour, you have plenty of opportunities to set on and cutting down multiple enemies at once, particularly if you lot have a big two-handed weapon like the Messer or Executioner's Axe.

Skillful footwork and dodging helps

Going back to the thought of always staying on the edge of the group: good footwork and dodging are both only as important as blocking. Several times in the above video yous'll see me using footwork to get around the blocks of multiple enemies at one time, which is ofttimes what allows me those huge hit that kill several enemies simultaneously.

Another example is at the very end, when I contrivance to the side just before the Maul-wielding enemy's special assault. I predicted the attack would come, I dodged, and therefore I didn't need to block anything. Instead, I attacked, and dealt massive damage to both enemies. It'southward all about footwork.

A promotional Chivalry 2 screenshot of an Agatha Knights player pole-vaulting and kicking the chest of a Mason Order player.

How to win 1v1 fights

Now let's talk in more detail about 1v1 duels and how to shell a role player who understands the combat of Knightly 2. The most important affair is to stay unpredictable, and these tips are going to help profoundly with that.

Crouch to get under the enemy's block

In Chivalry two, you have to look where the enemy's assault will state in society to block it. You lot don't just automatically block by holding the block button and facing the enemy - and shrewd enemies will have advantage of players who do this by crouching and swinging at the waist or legs to get nether your cake, while simultaneously making themselves a smaller target and potentially ducking out of sight for a moment. It's a powerful technique that you should practise whenever you're in a 1v1.

Kicking players who like blocking

Boot is the antidote to shield-users, players who similar to concur block, and players who are also anticipated with their timings. A kick won't interrupt an attack, and so you should simply apply it when you know the enemy volition exist blocking; but information technology cannot be blocked, and when it lands it'll temporarily stun the enemy and go out them open to a proper attack (as long as it's not too slow a windup).

Boot is the gateway tool to the upper echelons of skill in Chivalry ii. Y'all tin can punish newer players who don't understand that you tin't block kicks, but information technology's likewise tremendously powerful when you feint from a slash into a kicking, considering information technology tricks the opponent into blocking, allowing the kick to country successfully.

Mix up your drags and accels

A "drag" is when you turn your player against the direction of your swing, and then that the wind-up phase of your assail lasts longer. An "accel" is the reverse: you turn in the management of the swing, so the set on lands faster. Both are fantastic tools in their ain correct for disrupting the timing of your enemy, merely they're best used interspersed with each other. Overusing just i or the other makes you lot predictable, and you need to avoid that.

Don't overuse feints and morphs

In a like vein, feinting and morphing from 1 attack to another is a very constructive tool for wrongfooting an opponent, but it'due south easily overused, and even a newer player can effectively counter overuse of feints and morphs by just continuously attacking, because they know their attacks will state first. The most effective feint is the 1 that is surrounded by regular attacks.

Break out of rhythms with jabs and kicks

Kicks and jabs are both very important tools for breaking upward the rhythm of a 1v1. The most obvious rhythm that well-nigh newer players go into in a 1v1 is: assail, block, riposte, block, riposte, block, riposte, and and then on. Throw in either a jab or a boot to disrupt the tempo and land an unexpected hit afterward.

It's very of import to sympathise the differences between kicks and jabs, and when to use each. A kick, every bit I've mentioned, doesn't interrupt attacks, but it cannot be blocked. A jab, by contrast, can be blocked, just information technology interrupts attacks. Basically: kick people who are blocking, and jab people who are winding upward big attacks.

A promotional Chivalry 2 screenshot of two Agatha Knights facing off against a Mason warrior with a two-handed polearm.

General Chivalry 2 tips and tricks

Finally, let'southward finish upwardly with some more than full general Chivalry two tips and tricks for winning matches and staying alive.

  • Restock points give you some other cast. Yous can observe these restock points scattered nearly each Team Objective map, and interacting with them will furnish all your throwables also as your bandage.
  • Throw away all your throwables to run across where restock points are. This is harder for archers because you'll demand to run yourself out of ammo - just for other classes, just throw any throwable weapons you have, such as throwing knives and mallets, and an icon will appear in a higher place every nearby restock point.
  • Don't neglect the objectives in Team Objective matches. This is the well-nigh common and heinous sin of newer Chivalry 2 players: they throw themselves into fights and completely forget that there'due south a task that needs doing. Spend some time learning exactly what needs to be done in each phase of each Squad Objective match. Playing in offline mode with bots is a corking manner to acquire this.
  • In Xv1 situations, always assume you lot're the target. Don't play like a fool just because you accept allies backing y'all upward. As I said above, a powerful technique of the alone actor fighting many is to redirect your attacks towards the person who to the lowest degree expects it. So, expect it.
  • Your special items are powerful tools. The Trumpet, Oil Pot, Bandage Kit, and Banner are all extremely powerful tools when used correctly. Learn the complexities of them one at a time: for case, don't Trumpet right later your ally has already used theirs, because the effect doesn't stack. Another example: place a Banner next to a post that'southward part of the map and therefore cannot be broken, and it'll be harder for enemies to chop the Imprint down.
  • Throw your weapon if yous take another spare. Particularly with big two-handed weapons, the throw blitheness can await a lot like a normal overhead attack animation and then it tin can be pretty difficult to run into coming. If you're in a 1v1 and the enemy is bloody and weak and attempting to keep their altitude from you lot so they tin heal, throw your weapon at them. Information technology'll almost always take them past surprise. I've killed so many enemies doing this.

Alright, hopefully the above tips have given you lot a better idea of what you need to do to improve your gainsay skill in Chivalry two, both in 1v1 and 1vX fights. While yous're hither, be sure to check out our guides to the best weapons to use and the all-time classes and subclasses in Chivalry 2.

Source: https://www.rockpapershotgun.com/chivalry-2-tips-beginners-guide-how-to-win-any-fight-1v1-1vx-outnumbered

Posted by: taylorencell1939.blogspot.com

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