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How To Level Up Industry Cities Skylines

Ore Industry Preview in Cities: Skylines

The ore industry area from the Cities: Skylines Industries expansion opens up your game to a lot of different supply bondage, and can grow your city's economic system in a massive style.

Getting your ore industry up and running involves the post-obit steps:

  1. Getting ready to build your ore industry
  2. Creating your ore industry area
  3. Obtaining and storing ore
  4. Producing metal
  5. Leveling up your metropolis
  6. Producing glass

Let's get started!

Step 1: Getting Set to Build Your Ore Industry

To unlock the ore specialization for industry areas, you'll need to have hit the Nail Town population milestone.

You lot'll as well want to brand sure you take enough greenbacks to spare. To build the first ore industry buildings available to you lot at level i, yous'll need ₡57,500.

Building Price
Main edifice ₡25,000
Small ore mine ₡6,500
Ore grinding factory ₡20,000
Sand storage ₡6,000

Don't forget to factor in the money for edifice roads, h2o pipes, and power lines to supply the surface area.

Besides, note that ore is by default a not-renewable resource in the game (equally is oil) so the natural ore resources in your map will run out. But if you'd adopt it to be unlimited, the game has a built-in 'Unlimited Oil and Ore' mod that you tin switch on in the Content Manager.

Pace 2: Creating Your Ore Industry Zone

Commencement, scout around your map for the locations of ore natural resources.

You can do this by clicking on the Natural Resources button on the info view panel.

Ore is indicated by a bluish-gray tint on the map / Cities: Skylines
Ore is indicated by a blue-grayness tint on the map.

Once you've found your ore resources, paint your industry surface area around information technology.

The Paint Industry Area button is in the Districts and Areas menu / Cities: Skylines
The Pigment Industry Area button is in the Districts and Areas menu.

Build at least one road leading into your new area. As with any specialized industry area, you'll ideally want it to take like shooting fish in a barrel access to a highway.

Next, identify down an Ore Industry Main Building. Hook it up to power and h2o.

You'll find the ore industry main building by going to Garbage and Industry on the build menu, then clicking on the Ore Industry tab / Cities: Skylines
You'll find the ore manufacture main building by going to Garbage and Industry on the build bill of fare, then clicking on the Ore Industry tab.

Tip: the main building doesn't need to be placed on pinnacle of ore-rich terrain; merely your mines do.

Placing downwardly the Main Building will automatically designate that area equally a level one ore manufacture specialized area.

You'll get a notification saying the area has reached level 1, and listing the new buildings you've unlocked / Cities: Skylines
You'll get a notification saying the surface area has reached level one, and listing the new buildings you lot've unlocked.

Step 3: Obtaining and Storing Ore

The outset thing to do in your new ore industry area is to start producing its raw resource material: ore.

For this you'll demand ore mines.

At level one y'all have access to just the pocket-sized ore mine.

You'll find the small ore mine still in the Ore Industry tab, under Extractor Buildings / Cities: Skylines
Y'all'll find the small ore mine still in the Ore Manufacture tab, nether Extractor Buildings.

Identify the small-scale ore mine somewhere ore is present. The darker the blueish-gray tint on the map, the more abundant that spot is in ore.

As you place your ore mine, you'll also get a tooltip informing you how productive it will be in that particular spot / Cities: Skylines
As you place your ore mine, yous'll besides become a tooltip informing you how productive it volition be in that detail spot.

Soon enough you'll start seeing your ore mine produce ore, and its trucks start exporting outside the urban center.

As your ore industry area levels up you'll unlock the post-obit ore extractor buildings that produce at a higher rate:

Curl

Extractor Building Level Unlocked Build Cost (₡) Production Rate (units of ore/week)
Pocket-size ore mine one 6,500 four,800
Small-scale ore mine hush-hush 2 ten,000 6,400
Medium ore mine three xiii,000 8,000
Seabed mining vessel 3 25,000 8,800
Big ore mine clandestine iv 18,000 ix,600
Large ore mine 5 35,000 eleven,200

With your mine now up and running, it'due south a good time to build a storage facility for ore, so you can start stocking upwardly on it to supply your metal and glass manufacturing facilities.

If you don't have any ore storage facilities, your ore mines volition automatically try to consign all the ore they produce.

The just ore storage building available to you lot at level 1 is the sand storage.

You'll find the sand storage under Storage Buildings / Cities: Skylines
You'll find the sand storage under Storage Buildings.

Each storage facility also has its ain fleet of trucks to supply your different buildings.

Y'all unlock larger-capacity ore storage facilities equally you lot level up.

Ringlet

Ore Storage Building Level Unlocked Build Cost (₡) Capacity (Units of ore) Trucks
Sand storage one half-dozen,000 300,000 12
Ore storage 2 ten,000 400,000 15
Ore industry storage four 15,000 500,000 xx
Raw mineral storage 5 21,000 600,000 25

If your chosen map doesn't have ore, or if you only don't want any mining in your city, you can really forgo building ore mines.

Your metal or glass manufacturing facilities, likewise every bit your ore storage facilities, will automatically import ore (although it would be less profitable for y'all than if you produced the whole supply chain locally).

If you practice choose to import instead of mine, make sure to build your ore industry area near a highway to facilitate the import trucks' arriving in a timely mode.

Pace 4: Producing Metal

Now that your supply of ore is growing, you tin can start producing the start processed fabric (also known equally 'special appurtenances') that you can make from it: metals.

Manufacturing metals requires the ore grinding mill, which is unlocked at the same time as the ore mines.

You'll find the ore grinding mill under Processing Buildings / Cities: Skylines
You lot'll observe the ore grinding mill under Processing Buildings (the ii gears icon).

Place i inside your industry area.

It'll take a little while, simply eventually the trucks from your ore mines and sand storage will start delivering ore to your ore grinding mill and so information technology tin can starting time producing metals.

A similar simply more productive edifice, the rotary kiln plant, is unlocked at level 3.

SCROLL

Metal production building Level unlocked Build Toll (₡) Production (units of metal/week)
Ore grinding mill one twenty,000 3,200
Rotary kiln constitute three 30,000 6,400

Step v: Leveling Up to Unlock Buildings

To level upwards your industry area and unlock more buildings, you'll demand to hit milestones in terms of resources produced and workers employed (each building in your ore industry surface area hires a certain number of workers).

Clicking your industry area's name on the map will bring up details about its level and what you need to reach the next milestone / Cities: Skylines
Clicking your industry area's proper noun on the map will bring up details about its level and what yous demand to achieve the adjacent milestone.

Reaching the required units of resources produced usually merely means letting your ore mine and/or ore grinding manufactory do their work for a while until they hit the number.

Reaching the number of workers usually ways building several of certain production or storage buildings.

For example, you might want to build a few modest ore mines and sand storages to reach level two.

Of class you'll also need to make sure you have enough population, and enough educated citizens, to fill the jobs.

To see the education level of workers needed to fill jobs in each building, click on the building then mouse over the tiny 'i' icon / Cities: Skylines
To see the teaching level of workers needed to fill up jobs in each building, click on the building then mouse over the tiny 'i' icon.

Also as new buildings, you likewise get productivity and pollution reduction bonuses each fourth dimension your manufacture area levels upwardly.

Pace 6: Producing Glass

Yous'll need to reach level 2 to be able to produce the second blazon of ore manufacture processed fabric, which is glass.

Build a glass factory in your industry area.

You'll find the glass manufacturing plant under Processing Buildings right beside the ore grinding mill / Cities: Skylines
You lot'll observe the glass manufacturing plant under Processing Buildings right beside the ore grinding mill.

Your commitment trucks volition then start to supply your glass manufacturing plant with ore to turn into glass.

A similar but more than productive building, the fibreglass plant, is unlocked at level 4.

Gyre

Glass production edifice Level unlocked Build toll (₡) Production (units of metallic/calendar week)
Glass manufacturing plant 2 25,000 3,200
Fibreglass found iv 35,000 half dozen,400

Auxiliary Buildings

Apart from your extractor and processing buildings, each industry area type also comes with its own gear up of auxiliary buildings.

The ore manufacture workers' billet increases the productivity of your ore manufacture area, while the maintenance building increases the storage chapters of your ore storage facilities (e.grand., sand storage, ore storage).

The barracks is in the first tab along with the maintenance building / Cities: Skylines
The barracks (as well as the maintenance building) is in the first tab along with the maintenance building.

Ringlet

Edifice type Level unlocked Edifice cost (₡) Outcome on Ore Area
Ore workers' barracks ii fourteen,000 +v% production charge per unit per barracks, up to a max of 100%
Ore maintenance building 4 32,000 +v% storage chapters per maintenance edifice

Both the billet and maintenance building too rent workers, then building several of these tin also assistance you towards your worker milestones for leveling upward.

Using Ore Industry Area Products in Unique Factories

All of your ore industry products (ore, metal, and glass) can be exported as-is for profit.

However, special goods like metal and glass can too be delivered to unique factories. Unique factories turn special goods, often from multiple specialized industry area types, into luxury appurtenances.

These luxury goods are then brought to your commercial zones to be sold to consumers, or exported. You can get great value out of your ore manufacture area this manner, particularly if you source all your raw resources locally.

Below are the unique factories that can make employ of your ore industry'due south special appurtenances (metal and drinking glass), as well as the other manufacture area types and special goods they require.

  • Industrial steel establish: metal
  • Lemonade factory: glass, crops (agronomics industry)
  • Electronics factory: metallic, glass, plastics (oil industry)
  • Petroleum refinery: metallic, petroleum (oil manufacture), plastics
  • Car factory: metal, glass, plastics, animal products (agronomics manufacture)
  • Modular house mill: metal, drinking glass, plastics, planed timber (forestry industry)
  • Shipyard: metal, glass, plastics, planed timber
The industrial steel plant only requires metal, and can work even if you don't have any of the other specialized industry areas / Cities: Skylines
The industrial steel institute only requires metal, and tin work even if you don't have any of the other specialized industry areas.

Liz Villegas

116 manufactures

Liz is a writer and photographer with a love for building and strategy games. Her spare time is often split between lifting, reading, cartoon, annoying her dog Mr. Porky Butt, and squinting at stat tables on the wiki pages of any game she's currently playing.

Source: https://guidestrats.com/cities-skylines-ore-industry-guide/

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