How To Level Up Industry Cities Skylines
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The ore industry area from the Cities: Skylines Industries expansion opens up your game to a lot of different supply bondage, and can grow your city's economic system in a massive style.
Getting your ore industry up and running involves the post-obit steps:
- Getting ready to build your ore industry
- Creating your ore industry area
- Obtaining and storing ore
- Producing metal
- Leveling up your metropolis
- Producing glass
Let's get started!
Tabular array OF CONTENTS
- Pace 1: Getting Ready to Build Your Ore Manufacture
- Step 2: Creating Your Ore Industry Zone
- Step 3: Obtaining and Storing Ore
- Step iv: Producing Metal
- Step 5: Leveling Upwards to Unlock Buildings
- Step half dozen: Producing Drinking glass
- Auxiliary Buildings
- Using Ore Industry Area Products in Unique Factories
Step 1: Getting Set to Build Your Ore Industry
To unlock the ore specialization for industry areas, you'll need to have hit the Nail Town population milestone.
You lot'll as well want to brand sure you take enough greenbacks to spare. To build the first ore industry buildings available to you lot at level i, yous'll need ₡57,500.
Building | Price |
---|---|
Main edifice | ₡25,000 |
Small ore mine | ₡6,500 |
Ore grinding factory | ₡20,000 |
Sand storage | ₡6,000 |
Don't forget to factor in the money for edifice roads, h2o pipes, and power lines to supply the surface area.
Besides, note that ore is by default a not-renewable resource in the game (equally is oil) so the natural ore resources in your map will run out. But if you'd adopt it to be unlimited, the game has a built-in 'Unlimited Oil and Ore' mod that you tin switch on in the Content Manager.
Pace 2: Creating Your Ore Industry Zone
Commencement, scout around your map for the locations of ore natural resources.
You can do this by clicking on the Natural Resources button on the info view panel.
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Once you've found your ore resources, paint your industry surface area around information technology.
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Build at least one road leading into your new area. As with any specialized industry area, you'll ideally want it to take like shooting fish in a barrel access to a highway.
Next, identify down an Ore Industry Main Building. Hook it up to power and h2o.
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Tip: the main building doesn't need to be placed on pinnacle of ore-rich terrain; merely your mines do.
Placing downwardly the Main Building will automatically designate that area equally a level one ore manufacture specialized area.
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Step 3: Obtaining and Storing Ore
The outset thing to do in your new ore industry area is to start producing its raw resource material: ore.
For this you'll demand ore mines.
At level one y'all have access to just the pocket-sized ore mine.
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Identify the small-scale ore mine somewhere ore is present. The darker the blueish-gray tint on the map, the more abundant that spot is in ore.
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Soon enough you'll start seeing your ore mine produce ore, and its trucks start exporting outside the urban center.
As your ore industry area levels up you'll unlock the post-obit ore extractor buildings that produce at a higher rate:
Curl
Extractor Building | Level Unlocked | Build Cost (₡) | Production Rate (units of ore/week) |
---|---|---|---|
Pocket-size ore mine | one | 6,500 | four,800 |
Small-scale ore mine hush-hush | 2 | ten,000 | 6,400 |
Medium ore mine | three | xiii,000 | 8,000 |
Seabed mining vessel | 3 | 25,000 | 8,800 |
Big ore mine clandestine | iv | 18,000 | ix,600 |
Large ore mine | 5 | 35,000 | eleven,200 |
With your mine now up and running, it'due south a good time to build a storage facility for ore, so you can start stocking upwardly on it to supply your metal and glass manufacturing facilities.
If you don't have any ore storage facilities, your ore mines volition automatically try to consign all the ore they produce.
The just ore storage building available to you lot at level 1 is the sand storage.
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Each storage facility also has its ain fleet of trucks to supply your different buildings.
Y'all unlock larger-capacity ore storage facilities equally you lot level up.
Ringlet
Ore Storage Building | Level Unlocked | Build Cost (₡) | Capacity (Units of ore) | Trucks |
---|---|---|---|---|
Sand storage | one | half-dozen,000 | 300,000 | 12 |
Ore storage | 2 | ten,000 | 400,000 | 15 |
Ore industry storage | four | 15,000 | 500,000 | xx |
Raw mineral storage | 5 | 21,000 | 600,000 | 25 |
If your chosen map doesn't have ore, or if you only don't want any mining in your city, you can really forgo building ore mines.
Your metal or glass manufacturing facilities, likewise every bit your ore storage facilities, will automatically import ore (although it would be less profitable for y'all than if you produced the whole supply chain locally).
If you practice choose to import instead of mine, make sure to build your ore industry area near a highway to facilitate the import trucks' arriving in a timely mode.
Pace 4: Producing Metal
Now that your supply of ore is growing, you tin can start producing the start processed fabric (also known equally 'special appurtenances') that you can make from it: metals.
Manufacturing metals requires the ore grinding mill, which is unlocked at the same time as the ore mines.

Place i inside your industry area.
It'll take a little while, simply eventually the trucks from your ore mines and sand storage will start delivering ore to your ore grinding mill and so information technology tin can starting time producing metals.
A similar simply more productive edifice, the rotary kiln plant, is unlocked at level 3.
SCROLL
Metal production building | Level unlocked | Build Toll (₡) | Production (units of metal/week) |
---|---|---|---|
Ore grinding mill | one | twenty,000 | 3,200 |
Rotary kiln constitute | three | 30,000 | 6,400 |
Step v: Leveling Up to Unlock Buildings
To level upwards your industry area and unlock more buildings, you'll demand to hit milestones in terms of resources produced and workers employed (each building in your ore industry surface area hires a certain number of workers).
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Reaching the required units of resources produced usually merely means letting your ore mine and/or ore grinding manufactory do their work for a while until they hit the number.
Reaching the number of workers usually ways building several of certain production or storage buildings.
For example, you might want to build a few modest ore mines and sand storages to reach level two.
Of class you'll also need to make sure you have enough population, and enough educated citizens, to fill the jobs.
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Also as new buildings, you likewise get productivity and pollution reduction bonuses each fourth dimension your manufacture area levels upwardly.
Pace 6: Producing Glass
Yous'll need to reach level 2 to be able to produce the second blazon of ore manufacture processed fabric, which is glass.
Build a glass factory in your industry area.
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Your commitment trucks volition then start to supply your glass manufacturing plant with ore to turn into glass.
A similar but more than productive building, the fibreglass plant, is unlocked at level 4.
Gyre
Glass production edifice | Level unlocked | Build toll (₡) | Production (units of metallic/calendar week) |
---|---|---|---|
Glass manufacturing plant | 2 | 25,000 | 3,200 |
Fibreglass found | iv | 35,000 | half dozen,400 |
Auxiliary Buildings
Apart from your extractor and processing buildings, each industry area type also comes with its own gear up of auxiliary buildings.
The ore manufacture workers' billet increases the productivity of your ore manufacture area, while the maintenance building increases the storage chapters of your ore storage facilities (e.grand., sand storage, ore storage).
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Ringlet
Edifice type | Level unlocked | Edifice cost (₡) | Outcome on Ore Area |
---|---|---|---|
Ore workers' barracks | ii | fourteen,000 | +v% production charge per unit per barracks, up to a max of 100% |
Ore maintenance building | 4 | 32,000 | +v% storage chapters per maintenance edifice |
Both the billet and maintenance building too rent workers, then building several of these tin also assistance you towards your worker milestones for leveling upward.
Using Ore Industry Area Products in Unique Factories
All of your ore industry products (ore, metal, and glass) can be exported as-is for profit.
However, special goods like metal and glass can too be delivered to unique factories. Unique factories turn special goods, often from multiple specialized industry area types, into luxury appurtenances.
These luxury goods are then brought to your commercial zones to be sold to consumers, or exported. You can get great value out of your ore manufacture area this manner, particularly if you source all your raw resources locally.
Below are the unique factories that can make employ of your ore industry'due south special appurtenances (metal and drinking glass), as well as the other manufacture area types and special goods they require.
- Industrial steel establish: metal
- Lemonade factory: glass, crops (agronomics industry)
- Electronics factory: metallic, glass, plastics (oil industry)
- Petroleum refinery: metallic, petroleum (oil manufacture), plastics
- Car factory: metal, glass, plastics, animal products (agronomics manufacture)
- Modular house mill: metal, drinking glass, plastics, planed timber (forestry industry)
- Shipyard: metal, glass, plastics, planed timber
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Guide Navigation
- Cities: Skylines
- Complete Guide To Your First Ore Manufacture Area (Cities: Skylines)
Source: https://guidestrats.com/cities-skylines-ore-industry-guide/
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